Version Availability: 6 methods (create, getInfo, getMarkedFrames, addCameraCutTrack, addCameraCut, playback) work on UE 5.6.0+. The remaining 21 methods require UE 5.7+ (SequencerScripting extension libraries are not DLL-exported in 5.6). On 5.6, only the available methods are advertised by system.methods.
editor.sequencer.create
Creates a new LevelSequence asset at the given package path.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Content directory (e.g. "/Game/Sequences") |
name | string | Yes | Sequence asset name |
Returns:
| Name | Type | Description |
|---|---|---|
success | bool | Whether creation succeeded |
asset_path | string | Full asset path |
name | string | Sequence name |
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.create", "params": { "path": "/Game/Sequences", "name": "Seq_Intro" } } editor.sequencer.getInfo
Returns metadata about a LevelSequence including frame rates, playback range, and counts.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
Returns:
| Name | Type | Description |
|---|---|---|
name | string | Sequence name |
asset_path | string | Asset path |
display_rate_numerator | number | Display frame rate numerator |
display_rate_denominator | number | Display frame rate denominator |
tick_resolution_numerator | number | Tick resolution numerator |
tick_resolution_denominator | number | Tick resolution denominator |
playback_range_start | number | Playback start frame |
playback_range_end | number | Playback end frame |
binding_count | number | Number of bindings |
track_count | number | Number of master tracks |
duration_frames | number | Duration in frames |
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getInfo", "params": { "asset_path": "/Game/Sequences/Seq_Intro" } } editor.sequencer.addPossessable
Adds a possessable binding for an existing actor to the sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
actor_path | string | Yes | Full path of the actor to bind |
Returns:
| Name | Type | Description |
|---|---|---|
success | bool | Whether binding was created |
binding_id | string | Binding GUID |
display_name | string | Binding display name |
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addPossessable",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "actor_path": "/Game/Maps/Level.Level:PersistentLevel.Cube" }
} editor.sequencer.addSpawnable
Adds a spawnable binding for an actor class to the sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
actor_class | string | Yes | Actor class name to spawn |
Returns:
| Name | Type | Description |
|---|---|---|
success | bool | Whether spawnable was created |
binding_id | string | Binding GUID |
display_name | string | Binding display name |
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addSpawnable",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "actor_class": "PointLight" }
} editor.sequencer.getBindings
Returns all bindings (possessables and spawnables) in a sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
Returns: Array of objects:
| Name | Type | Description |
|---|---|---|
binding_id | string | Binding GUID |
display_name | string | Display name |
binding_type | string | "spawnable" or "possessable" |
track_count | number | Number of tracks on this binding |
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getBindings", "params": { "asset_path": "/Game/Sequences/Seq_Intro" } } editor.sequencer.findBinding
Finds a binding by display name (case-insensitive search).
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
name | string | Yes | Display name to search for |
Returns:
| Name | Type | Description |
|---|---|---|
binding_id | string | Binding GUID |
display_name | string | Display name |
binding_type | string | "spawnable" or "possessable" |
track_count | number | Number of tracks |
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.findBinding", "params": { "asset_path": "/Game/Sequences/Seq_Intro", "name": "Cube" } } editor.sequencer.addTrack
Adds a track of the specified class to a binding.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_class | string | Yes | Track class name (e.g. "MovieScene3DTransformTrack") |
Returns:
| Name | Type | Description |
|---|---|---|
success | bool | Whether track was added |
track_index | number | Track index within the binding |
track_class | string | Track class name |
display_name | string | Track display name |
section_count | number | Number of sections |
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addTrack",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "binding_id": "A1B2C3...", "track_class": "MovieScene3DTransformTrack" }
} editor.sequencer.getTracks
Returns all tracks for a specific binding.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
Returns: Array of objects:
| Name | Type | Description |
|---|---|---|
track_index | number | Track index |
track_class | string | Track class name |
display_name | string | Track display name |
section_count | number | Number of sections |
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getTracks",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "binding_id": "A1B2C3..." }
} editor.sequencer.getMasterTracks
Returns all master (top-level) tracks in a sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
Returns: Array of objects: track_index (number), track_class (string), display_name (string), section_count (number).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getMasterTracks", "params": { "asset_path": "/Game/Sequences/Seq_Intro" } } editor.sequencer.removeTrack
Removes a track at the specified index from a binding.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Index of track to remove |
Returns: success (bool).
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.removeTrack",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "binding_id": "A1B2C3...", "track_index": 0 }
} editor.sequencer.addSection
Adds a section to the specified track.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Track index |
Returns:
| Name | Type | Description |
|---|---|---|
success | bool | Whether section was added |
section_index | number | Section index |
section_path | string | UObject path of the created section |
range_start | number | Section start frame |
range_end | number | Section end frame |
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addSection",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "binding_id": "A1B2C3...", "track_index": 0 }
} editor.sequencer.setSubSequence
Sets the sub-sequence reference on a UMovieSceneSubSection.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | Master LevelSequence asset path |
binding_id | string | No | Binding GUID (omit for master-level tracks) |
track_index | number | Yes | Track index (must be a Sub Track) |
section_index | number | Yes | Section index within the track |
sub_sequence_path | string | Yes | Asset path of the sub-sequence to reference |
Returns: success (bool), sub_sequence_path (string), section_index (number).
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.setSubSequence",
"params": { "asset_path": "/Game/Sequences/SEQ_Master", "track_index": 0, "section_index": 0, "sub_sequence_path": "/Game/Sequences/SEQ_Shot01" }
} editor.sequencer.setSectionRange
Sets the frame range for a section.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Track index |
section_index | number | Yes | Section index |
start_frame | number | Yes | Start frame |
end_frame | number | Yes | End frame |
Returns: success (bool).
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.setSectionRange",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "binding_id": "A1B2C3...", "track_index": 0, "section_index": 0, "start_frame": 0, "end_frame": 120 }
} editor.sequencer.setPlaybackRange
Sets the playback range for the entire sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
start_frame | number | Yes | Start frame |
end_frame | number | Yes | End frame |
Returns: success (bool).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.setPlaybackRange", "params": { "asset_path": "/Game/Sequences/Seq_Intro", "start_frame": 0, "end_frame": 300 } } editor.sequencer.setDisplayRate
Sets the display rate (frames per second) for the sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
fps | number | Yes | Frames per second |
Returns: success (bool), fps (number).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.setDisplayRate", "params": { "asset_path": "/Game/Sequences/Seq_Intro", "fps": 30 } } editor.sequencer.addFolder
Adds a root folder to the sequence for organization.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
folder_name | string | Yes | Name of the folder |
Returns: success (bool), folder_name (string), child_folder_count (number), child_track_count (number).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addFolder", "params": { "asset_path": "/Game/Sequences/Seq_Intro", "folder_name": "Characters" } } editor.sequencer.getFolders
Returns all root folders in a sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
Returns: Array of objects: folder_name (string), child_folder_count (number), child_track_count (number), child_binding_count (number).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getFolders", "params": { "asset_path": "/Game/Sequences/Seq_Intro" } } editor.sequencer.setReadOnly
Sets or clears the read-only flag on a sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
read_only | bool | Yes | Whether sequence should be read-only |
Returns: success (bool), read_only (bool).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.setReadOnly", "params": { "asset_path": "/Game/Sequences/Seq_Intro", "read_only": true } } editor.sequencer.getMarkedFrames
Returns all marked frames (bookmarks) in a sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
Returns: Array of objects: index (number), frame (number), label (string), color (optional {r, g, b, a}).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getMarkedFrames", "params": { "asset_path": "/Game/Sequences/Seq_Intro" } } editor.sequencer.addMarkedFrame
Adds a marked frame (bookmark) at a specific frame number.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
frame | number | Yes | Frame number to mark |
label | string | Yes | Label for the marked frame |
color | object | No | Optional {r, g, b, a} color (0.0-1.0) |
Returns: success (bool), index (number).
Example Request:
{
"jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addMarkedFrame",
"params": { "asset_path": "/Game/Sequences/Seq_Intro", "frame": 60, "label": "Action Start", "color": { "r": 1.0, "g": 0.0, "b": 0.0, "a": 1.0 } }
} editor.sequencer.setKey
Sets a keyframe on a channel at a specific frame.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Track index |
channel_index | number | No | Channel index within the track (default: 0) |
frame | number | Yes | Frame number (display rate) |
value | number | Yes | Value to set |
interpolation | string | No | "linear", "cubic", or "constant" (default: "cubic") |
Returns: success (bool), key_index (number), frame (number), value (number).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.setKey", "params": { "asset_path": "/Game/Sequences/SEQ_S01", "binding_id": "A1B2C3...", "track_index": 0, "channel_index": 0, "frame": 100, "value": 50.0, "interpolation": "cubic" } } editor.sequencer.getKeys
Reads keyframes from a channel within an optional frame range.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Track index |
channel_index | number | No | Channel index (default: 0) |
start_frame | number | No | Start of frame range |
end_frame | number | No | End of frame range |
Returns: Array of objects: frame (number), value (number), interpolation (string).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getKeys", "params": { "asset_path": "/Game/Sequences/SEQ_S01", "binding_id": "A1B2C3...", "track_index": 0, "channel_index": 0 } } editor.sequencer.removeKey
Removes a keyframe at a specific frame from a channel.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Track index |
channel_index | number | No | Channel index (default: 0) |
frame | number | Yes | Frame number to remove |
Returns: success (bool), message (string, optional).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.removeKey", "params": { "asset_path": "/Game/Sequences/SEQ_S01", "binding_id": "A1B2C3...", "track_index": 0, "channel_index": 0, "frame": 100 } } editor.sequencer.getChannels
Lists all channels on a track's first section, including name, type, and key count.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Binding GUID |
track_index | number | Yes | Track index |
Returns: Array of objects: index (number), name (string), type (string), key_count (number). For transform tracks this returns 9 channels: Location.X/Y/Z, Rotation.X/Y/Z, Scale.X/Y/Z.
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.getChannels", "params": { "asset_path": "/Game/Sequences/SEQ_S01", "binding_id": "A1B2C3...", "track_index": 0 } } editor.sequencer.addCameraCutTrack
Creates a camera cut master track on the sequence.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
Returns: success (bool), already_existed (bool).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addCameraCutTrack", "params": { "asset_path": "/Game/Sequences/SEQ_S01" } } editor.sequencer.addCameraCut
Adds a camera switch at a specific frame on the camera cut track.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | Yes | LevelSequence asset path |
binding_id | string | Yes | Camera binding GUID |
frame | number | Yes | Frame for the camera switch |
Returns: success (bool), frame (number), camera_binding (string).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.addCameraCut", "params": { "asset_path": "/Game/Sequences/SEQ_S01", "binding_id": "A1B2C3...", "frame": 120 } } editor.sequencer.playback
Controls sequencer playback: play, stop, pause, or scrub to a frame.
Parameters:
| Name | Type | Required | Description |
|---|---|---|---|
asset_path | string | No | LevelSequence asset path |
action | string | Yes | "play", "stop", "pause", or "scrub" |
frame | number | No | Frame to scrub to (required for "scrub" action) |
Returns: success (bool), action (string).
Example Request:
{ "jsonrpc": "2.0", "id": 1, "method": "editor.sequencer.playback", "params": { "action": "scrub", "frame": 60 } }