What You Can Build with AgentUX
AI-driven workflows you write once and run forever. 15 runnable demo scripts. 5 annotated session transcripts. 662 API methods across 45 handlers. Every workflow below is backed by real, runnable code: every successful AI session can be captured as a script and re-run at zero token cost.
Choose Your Role
Every team member uses the Unreal Editor differently. Pick your role to see the workflows that matter most to you.
Get scaffolding started fast: minimal Blueprint stubs, basic gameplay primitives, and reference levels for you to build on. The examples are starting points, not finished gameplay code.
Automate materials, lighting rigs, and cinematic sequences. Audit projects for asset issues in seconds.
Full JSON-RPC control with 662 methods across 45 handlers. Batch operations, API version migration, and multi-Blueprint workflows.
Featured Utility
One small utility worth highlighting from the demo suite, plus a set of thought-exercise scripts that ship as starting points for you to extend.
Generates a minimal, compileable Blueprint with variables, functions, and event-graph wiring from a description. Useful for scaffolding the boilerplate of a new Blueprint quickly. Not a replacement for hand-crafted gameplay code; you'll still write the real logic yourself in the Blueprint editor or in C++.
The other demo scripts are thought exercises, not production tools. WF01 batch scene assembly, WF07 cinematic flythrough, WF12 collectible system, and the rest of the 15-script suite ship as runnable examples that exercise specific corners of the JSON-RPC surface. Read them, fork them, throw away the parts that don't fit your studio. Treat them as starting points for developers to expand into something real, not finished tools to drop into a shipping project. AgentUX gives your AI the API; the production-grade tooling is something your team builds.