Camera Motion
CinematographyMove cameras through scenes: dolly, truck, boom, pan, tilt, roll, orbit, Steadicam, crane, jib, spline paths, and procedural shake.
/skill camera-motion What This Skill Does
Camera Motion covers every way to move a camera through your Unreal Engine scene. From classic film techniques like dolly shots and crane moves to procedural handheld shake, this skill teaches you how to translate real-world camera movement vocabulary into UE5 tools. You will learn to use built-in rigs like CameraRig_Rail and CameraRig_Crane, create spline-based paths for smooth tracking shots, and add procedural shake for organic, handheld realism.
Covers
- Dolly, truck, and boom movement via Sequencer
- Pan, tilt, and roll rotation
- Orbit and turntable shots
- Spline-based camera paths using CameraRig_Rail and CameraRig_Crane
- Procedural camera shake for impacts and environmental effects
- Handheld camera simulation
- Steadicam and stabilized follow shots
- Crane and jib arm simulation
Does Not Cover
- Initial camera placement and framing → Camera Placement
- Lens and focus changes during motion → Lens & Optics
- Sequencer keyframe mechanics → Sequencer Basics
- Spring arm follow camera setup → Camera Placement
How to Use
Invoke this skill in Claude Code:
/skill camera-motion This skill is also auto-detected when your prompt mentions dolly, crane, track, Steadicam, shake, pan, tilt, or orbit intent. AgentUX will automatically activate Camera Motion when it recognizes relevant movement context in your request.
Key Unreal Engine Concepts
| Concept | Description |
|---|---|
ACameraRig_Rail | A spline-based rail rig that constrains a mounted camera to travel along a defined path, ideal for dolly and tracking shots. |
ACameraRig_Crane | A crane rig with configurable arm length, pitch, and yaw that simulates real-world jib and crane camera movements. |
UCameraShakeBase | The base class for procedural camera shakes, supporting wave oscillation and Perlin noise patterns for handheld and impact effects. |
USplineComponent | A component that defines a smooth curve in 3D space, used by camera rigs and custom paths for spline-based movement. |
UMovieScene3DTransformSection | A Sequencer section that stores keyframed 3D transform data (location, rotation, scale) for animating actor movement over time. |
Related Skills
camera-placement
Place cameras within scenes for cinematic and gameplay purposes
lens-optics
Configure optical properties: focal length, aperture, and depth of field
sequencer-basics
Use Sequencer for cinematics: keyframing, camera cuts, and timelines
What You'll Learn
- How to execute professional camera moves (dolly, crane, orbit) in UE5
- When to use rail rigs versus spline-based custom paths
- Best practices for adding procedural shake without overuse
- How to simulate Steadicam and handheld looks for realism
- How to keyframe camera motion in Sequencer for precise control