Level Design
World BuildingBlock out gameplay spaces with BSP brushes, volumes, grid snapping, and player metrics for iterative level design.
UE 5.0 – 5.7 · Invoke:
/skill level-design What this skill does
Block out gameplay spaces with BSP brushes, volumes, grid snapping, and player metrics for iterative level design.
Covers
- BSP blockout and greyboxing
- Blocking and trigger volumes
- Player metrics
- Sub-level organization
Does not cover
- Cinematic staging → set-blocking
- Collision channels → collision-setup
- Terrain sculpting → landscape-management
How to use
Invoke directly in Claude Code:
/skill level-design