Procedural Animation
Animation & MotionRuntime procedural animation: IK foot placement, look-at, aim offset, physics-driven motion, and CCDIK/FABRIK.
UE 5.0 – 5.7 · Invoke:
/skill procedural-animation What this skill does
Runtime procedural animation: IK foot placement, look-at, aim offset, physics-driven motion, and CCDIK/FABRIK.
Covers
- Two-Bone IK and CCDIK
- Foot IK placement
- Look-at and aim offset
- Physics-driven animation (RigidBody node)
Does not cover
- Playing animation assets → animation-playback
- Rig authoring → control-rig
- Data-driven animation → motion-matching
How to use
Invoke directly in Claude Code:
/skill procedural-animation