Procedural Animation

Animation & Motion

Runtime procedural animation: IK foot placement, look-at, aim offset, physics-driven motion, and CCDIK/FABRIK.

UE 5.0 – 5.7 · Invoke: /skill procedural-animation

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What this skill does

Runtime procedural animation: IK foot placement, look-at, aim offset, physics-driven motion, and CCDIK/FABRIK.

Covers

  • Two-Bone IK and CCDIK
  • Foot IK placement
  • Look-at and aim offset
  • Physics-driven animation (RigidBody node)

Does not cover


How to use

Invoke directly in Claude Code:

/skill procedural-animation

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