Procedural Mesh
ProceduralGenerate geometry at runtime: ProceduralMeshComponent, DynamicMeshComponent, vertices, UVs, and collision.
UE 5.0 – 5.7 · Invoke:
/skill procedural-mesh What this skill does
Generate geometry at runtime: ProceduralMeshComponent, DynamicMeshComponent, vertices, UVs, and collision.
Covers
- UProceduralMeshComponent
- UDynamicMeshComponent
- Runtime vertex/triangle creation
- UV and normal generation
- Collision from procedural geometry
Does not cover
- PCG scatter → pcg-basics
- Nanite meshes → nanite-optimization
How to use
Invoke directly in Claude Code:
/skill procedural-mesh