Skills

85 skills

AgentUX ships 85 skill commands backed by 45 handlers and 662 API methods. Skills give your AI deep expertise in specific Unreal Engine domains, verified against the GraphRAG knowledge base before execution. Invoke any skill with /skill <name> in Claude Code.

Every skill runs on Free, with the full GraphRAG verification loop and the complete JSON-RPC handler surface. Pro extends Free with cross-project asset analytics and Cypher access for query shapes the JSON-RPC layer cannot easily express. Team Studio extends Pro with shared studio infrastructure for teams running multiple projects in parallel.

85
Total Skills
14
Clusters
662
API Methods
16M+
Knowledge Nodes

World Building

10 skills

landscape-management

World Building

Create and edit Landscapes: heightmap import, sculpt tools, material layer painting, LOD configuration, and World Partition integration.

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foliage-placement

World Building

Populate environments with vegetation: foliage painting, procedural placement, Landscape Grass Types, Nanite foliage, and performance.

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water-system

World Building

Water System plugin: oceans, rivers, lakes, and custom water bodies with physically-based rendering, landscape interaction, and buoyancy.

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weather-system

World Building

Dynamic weather and time-of-day: Sky Atmosphere, Volumetric Clouds, directional light, Exponential Height Fog, and Niagara effects.

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pcg-basics

World Building

Procedural Content Generation framework: graph-based rule-driven generation, point generation, filtering, mesh spawning, and landscape-aware generation.

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level-streaming

World Building

Level streaming systems: World Partition, grid-based streaming, Data Layers, HLOD, streaming volumes, OFPA, and Level Instances.

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atmosphere-effects

World Building

Sky atmosphere, volumetric clouds, exponential height fog, sky lights, and time-of-day systems.

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landscape-materials

World Building

Landscape materials with layer blending, weight painting, grass types, and auto-material setups.

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level-design

World Building

Level blockout with BSP brushes, greyboxing, blocking volumes, grid snapping, and player metrics.

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lightmass-baking

World Building

Bake static lighting with Lightmass: lightmap UVs, build quality, portals, and GPU Lightmass.

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How to use skills

Skills are invoked in Claude Code using the /skill <name> command. Each skill loads domain-specific expertise, workflows, and best practices into your AI session.

Example: To get expert help placing cameras in your scene, run /skill camera-placement and then describe what you need.

Skills work best when combined with the AgentUX plugin for live editor control and the GraphRAG knowledge base for source-accurate engine understanding.